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Combat (music)

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Combat (music)

This article is about the music played during combat. For the combat system, see combat.

Combat music are types of music played, depending on both the power levels of the player and the target monster.

Hunted/Spotted by enemy

This track is played when an aggressive monster (regardless of tier) spots the player and is actively chasing the player.

TrackDurationMusic track
Seeker Combat00:30

Higher-tiered monster

If the target monster has a higher power level than the player, the following music tracks will play:

Intro - High tier

TrackDurationMusic track
Track 1 - 170 BPM00:01
Track 1 - 171 BPM00:12

Main loop - High tier

TrackDurationMusic track
Track 1 - 170 BPM03:14
Track 1 - 171 BPM03:18

Outro/Victory - High tier

TrackDurationMusic track
Track 1 - 170 BPM00:10
Track 1 - 171 BPM00:08

Outro/Victory (extended) - High tier

TrackDurationMusic track
Track 1 - 170 BPM00:18

Equally-tiered monster

If both the target monster and the player have the same power level, the following music tracks will play:

Intro - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:02
Track 2 - 136 BPM00:02

Main loop - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:58
Track 2 - 115 BPM01:02
Track 1 - 136 BPM00:56
Track 2 - 136 BPM01:26

Outro - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:04
Track 2 - 115 BPM00:06
Track 1 - 136 BPM00:05
Track 2 - 136 BPM00:05

Pivot - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:08
Track 2 - 115 BPM00:08
Track 1 - 136 BPM00:12
Track 2 - 136 BPM00:12

Lower-tiered monster

If the target monster has a lower power level than the player, the following music tracks will play:

Intro - Lower tier

TrackDurationMusic track
Track 1 - 115 BPM00:05
Track 2 - 136 BPM00:02

Main loop - Lower tier

TrackDurationMusic track
Track 1 - 105 BPM00:24
Track 2 - 105 BPM00:30
Track 3 - 105 BPM00:37
Track 1 - 137 BPM00:47
Track 2 - 137 BPM00:25
Track 3 - 137 BPM00:29
Track 1 - 140 BPM00:24
Track 2 - 140 BPM00:24
Track 3 - 140 BPM00:53

Outro - Lower tier

TrackDurationMusic track
Track 1 - 105 BPM00:04
Track 2 - 105 BPM00:04
Track 3 - 105 BPM00:04
Track 1 - 137 BPM00:04
Track 2 - 137 BPM00:04
Track 3 - 137 BPM00:04
Track 1 - 140 BPM00:03
Track 2 - 140 BPM00:03
Track 3 - 140 BPM00:03

Pivot - Lower tier

These soundtracks play whenever the player attempts to flee from combat.

TrackDurationMusic track
Track 1 - 105 BPM00:10
Track 2 - 105 BPM00:10
Track 3 - 105 BPM00:10
Track 1 - 137 BPM00:09
Track 2 - 137 BPM00:09
Track 3 - 137 BPM00:09
Track 1 - 140 BPM00:09
Track 2 - 140 BPM00:11
Track 3 - 140 BPM00:11

Miniboss

These soundtracks play whenever the player is fighting the Garou King or abyssal demons, and has defeated either monster.

TrackDurationMusic track
Track 1 - 115 BPM01:47
Track 2 - 136 BPM00:18

Vaults

Players who engage in combat in any vault will begin with the intro track:

TrackDurationMusic track
Track 100:03

Higher-tiered monster

If the target monster has a higher power level than the player, the following music tracks will play:

TrackDurationMusic track
Track 100:34
Track 200:33
Track 300:22


Lower-tiered monster

If the target monster has a lower power level than the player, the following music tracks will play:

TrackDurationMusic track
Track 100:34
Track 200:33
Track 300:22

Outro

TrackDurationMusic track
Track 100:02