Runecrafting
skillRunecrafting
For a list of all requirements and unlockables within the Runecrafting skill, see Runecrafting/Level up table.
For the Runecrafting training guide, see Runecrafting training.

Runecrafting is one of the skills in Runescape: Dragonwilds and allows players to create runes for use in casting combat magic and utility spells.
Players earn Runecrafting experience by imbuing rune essence into runes at a rune altar and at anima vents. Rune essence can be mined from rune essence rocks found near rune essence geysers, by collecting them from packs, or by recycling them with the Runes to Rune Essence spell.
Runes
| Image | Name | XP | Recipe | Efficiency |
|---|---|---|---|---|
| Air rune | 5 | Level 1 | Level 22 | |
| Astral rune | 8 | Level 3 | Level 30 | |
| Water rune | 10 | Level 11 | Level 58 | |
| Earth rune | 13 | Level 15 | Level 68 | |
| Fire rune | 18 | Level 25 | Level 75 | |
| Nature rune | 25 | Level 38 | Level 87 | |
| Law rune | 50 | Level 50 | Level 94 |
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Rune Altar


The rune altar is a crafting table used to craft runes using rune essence. Its menu displays options to select which rune you want to craft, a slider for how many you want to craft (from 1 to 50), and has two different methods to do so—Attune and Auto Craft:
- Attuning is a two-step process involving Attunement and Infusion and can award the maximum available XP and rune essence to runes ratio of 1:10.
- Auto Crafting instantly crafts runes but only awards 25% of the XP and requires Efficiency upgrades to get the 1:10 ratio.
Attunement



Find an attunement frequency to infuse the runes with magical energy. Higher attunement levels grant additional bonus runes.
The attunement phase brings up the player's chosen rune with frequencies surrounding it with a pointer facing outwards. By moving the pointer around the rune, it will resonate with low, medium, and high frequencies. By locking in the resonance (default LMB on MnK), It will display the attunement strength (weak, moderate, or strong), the number of bonus runes to expect (33%, 66%, or 100% more), and the difficulty (easy, normal, or hard).
At lower Runecrafting levels, this phase lasts a short time, and the frequencies may shift before the player can find and lock in the one they want. However, there's nothing lost by failing to lock in a resonance—In fact, hitting the escape key will back out of the Attunement Phase with nothing lost except time. With experience (both numerical and literal), finding the desired frequency can be achieved quickly. Every level will increase the phase by 0.6% up to a maximum of 58.8%.
Infusion


As the attuned rune fills with power, mend its cracks to contain the magic within and safeguard you bonus runes.
The Infusion Phase then rotates the pointer inwards. Cracks will begin to appear on the rune which the player will need to seal. Attempting to seal a crack will halt the pointer, so the player will need to be sure to only click on cracks. The pointer moves slower with short mouse movements but will move faster to keep up with larger movements, and will even flip across the rune if needed. It is good practice to overshoot a crack with the mouse but then seal the crack as soon as the pointer reaches it.
At lower Runecrafting levels, this phase can last a long time, and it can become difficult to keep up with how many cracks appear. There will be a maximum of five cracks at once, and a few seconds of that will drain the bonus runes you would have received to slightly less than what you would have gotten by auto crafting. However, even a failed infusion will award more XP than auto crafting. Levels 17, 48, and 78 unlock Infusion Duration reductions, such that there's only enough time for 5 cracks to even appear starting at level 78.
There is a delay between when a crack first appears and when it begins draining bonus runes, and by sealing all of the cracks before they begin draining, it is possible to achieve a Perfect Infusion. Again, with practice and experience, this becomes easier and more reliable to perform. Due to this, although Low and Medium Attunement is a good introduction to attuning, the player should prioritize High Attunements and Perfect Infusions in order to maximize their runes and experience received.
Auto Craft
As stated before, Auto Crafting instantly crafts runes but only awards 25% of the XP and requires Efficiency upgrades to get the 1:10 ratio—it otherwise only provides a ratio of 1:5.
Although it is an option to quickly create runes without performing the minigame, the high level requirements for some of the runes Efficiency Upgrades, and the significantly hampered experience, it is not recommended to auto craft, at the very least not until level 99.
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Anima Vents
Anima vents can be found throughout Ashenfall, and produce sounds and runes specific to their type. The player can siphon runes from them using rune essence at any level, making them a source of runes that the player may not yet be able to craft. Like other resource nodes, they respawn after 3 in-game days.
Each normal node will turn 10 rune essence into 100 runes and 40 XP, or 70 XP with 45% XP Boosts. With Lesser Anima Siphoning at level 46, the runes will increase to 120, a ratio of 1:12, and with Greater Anima Siphoning it will further increase to 150 per 10 rune essence, or a ratio of 1:15.
Anima vents have a chance to be concentrated, which means they will have triple the available runes as long as they player has triple the available essence. With the previous two abilities, that means that the player can get up to 450 runes and 120/210 XP for only 30 rune essence from a concentrated vent with Greater Anima Siphoning. Also with Greater Elemental Spirits at level 64, the Summon Elemental Spirits spell from level 19 will indicate any concentrated vents.
In addition, starting at level 34, there is a 1/5 chance while siphoning for a Pure Essence rock to appear, which will float in the air and move quickly. It disappears after a short time, but by hitting it with a combat spell, arrow, or bolt, it will provide 700 XP and 20-30 additional runes that match the vent as well as 20-30 additional nature and law runes.
And finally, with Runes to Rune Essence at level 27 and especially with Runes to Rune Essence Upgrade at level 81 giving back 40% and 60% of the rune essence, the player can interact with every anima vent they come across and almost entirely refund the rune essence consumed, gaining free siphon XP as well as a chance for a Pure Essence rock. Even if they don't have any rune essence on hand, they can generate some with the spell using runes that don't weigh anything and from the rune Pouch which is separate from the inventory.
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Boosts
Players can equip a trinket, eat a food, and consume a potion to gain perks that will boost their Runecrafting experience gain.
Only one of each category can provide a benefit.
Experience Boosts
| Trinket | Description |
|---|---|
| Increases the player's experience gain in Runecrafting by 5% |
Experience Foods
| Food | Duration | Perk | Description |
|---|---|---|---|
| 300s | Increases the player's experience gain in all skills by 10% | ||
| 600s | |||
| 600s | |||
| 600s | |||
| 600s |
Experience Potions
| Potion | Perk | Duration | Description |
|---|---|---|---|
| 300s | Grants a 15% XP BOOST for the RUNECRAFTING Skill | ||
| 600s | |||
| 300s | Grants a 30% XP BOOST for the RUNECRAFTING Skill | ||
| 600s |
Utility Boosts
| Item | Description |
|---|---|
| You siphon double the amount of runes from Anima Vents. |
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Level up table
See experience for a table of the experience required to reach each level.
Levelling up Runecrafting grants access to unique passive benefits, in addition to unlocking spells and other abilities.
| Level | Ability | Type | Description |
|---|---|---|---|
| All | Passive | Increases the attunement phase duration of Runecrafting by 0.6% every level, up to a maximum of 58.8% at level 99. | |
| 1 | Recipe | Unlocks recipe for | |
| 3 | Recipe | Unlocks recipe for | |
| 11 | Recipe | Unlocks recipe for | |
| 15 | Recipe | Unlocks recipe for | |
| 17 | Passive | Reduces the infusion phase duration of Runecrafting. | |
| 19 | Spell | Call on wisps to guide you to nearby anima vents that you can siphon! | |
| 22 | Passive | Get a better yield when auto-crafting air runes. | |
| 25 | Recipe | Unlocks recipe for | |
| 27 | Spell | Too many runes of the wrong type and no essence around? Throw your runes on the ground and this spell will draw out their magic, leaving you with 40% of the rune essence. | |
| 30 | Passive | Get a better yield when auto-crafting astral runes. | |
| 34 | Passive | Unlocks a chance of the Pure Essence Stone eruption while siphoning. It's hard to catch... But the reward is a burst of runes... | |
| 38 | Recipe | Unlocks recipe for | |
| 42 | Spell | Conjure forth a fire spirit to light your way. | |
| 46 | Passive | Each anima vent siphon consumes 1 rune essence to produce 12 runes. | |
| 48 | Passive | Reduces the infusion phase duration of runecrafting. | |
| 50 | Recipe | Unlocks recipe for | |
| 53 | Passive | The weight of rune essence is reduced by 50%. | |
| 58 | Passive | Get a better yield when auto-crafting water runes. | |
| 64 | Spell | The Summon Elemental Spirits perk now also indicates which anima vents are Concentrated. | |
| 68 | Passive | Get a better yield when auto-crafting earth runes. | |
| 71 | Passive | Each anima vent siphon consumes 1 rune essence to produce 15 runes. | |
| 75 | Passive | Get a better yield when auto-crafting fire runes. | |
| 78 | Passive | Reduces the infusion phase duration of runecrafting. | |
| 81 | Spell | As your mastery grows, so does your yield. You can now extract 60% of the rune essence. | |
| 87 | Passive | Get a better yield when auto-crafting nature runes. | |
| 94 | Passive | Get a better yield when auto-crafting law runes. | |
| 99 | Recipe | A true showcase of skill mastery. Unlocks the ability to craft and wear the Runecrafting skillcape. |
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Update history
This information is based on the changelogs of the game.
- Lesser and Greater Anima Siphoning were granting significantly more runes than intended, and were lowered from 1:20 and 1:30 ratios to 1:12 and 1:15, with their descriptions updated to reflect these changes.
- The XP granted by bonus runes were rebalanced: Anima Vents increased from 3 to 4 XP per siphon (40 XP per normal vent) but also allowed them to benefit from XP boosts, with up to 7 XP per siphon (70 XP per normal vent) with 45% XP boosts, and increasing the XP gained from attuning to almost double for most, and a bit more than triple for Astral!Air: 2.5 -> 5Astral: 2.5 -> 8Water: 5 -> 10Earth: 7.5 -> 13Fire: 10 -> 18Nature: 12.5 -> 25Law: 25 -> 50
- The maximum Rune conversion ratio while attuning was lowered from 1:20 to 1:10, but the XP per Rune was increased by a factor of 2.5. Anima Vents provide less XP while siphoning, but require less Rune Essence, award up to 1:30 ratios, and Pure Essence now awards 700 XP. Auto-crafting will provide 1:10 ratios, but only be worth 25% XP. Teleport costs were lowered, and Attunement and Infusion made easier.
- The Rune Altar now has an auto craft and attune function to produce runes. All rune stack sizes are now 9999 per slot. The XP values for producing runes have also been reduced, and Mining rune essence no longer provides additional Runecrafting XP.
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Trivia
- In Old School RuneScape, the skill is named "Runecraft", without the "-ing", although in RuneScape it is also named "Runecrafting".
- Unlike the counterparts in Old School RuneScape and RuneScape, the Runecrafting Guild in Runescape: Dragonwilds lays in ruins and serves no purpose related to the Runecrafting skill.
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